Dec 26, 2006, 03:28 AM // 03:28
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#2
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Forge Runner
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Try apply poison instead of choking gas and burning arrow instead of poison arrow. Poison arrow is junk, really. It accomplishes the same purpose as a non-elite skill (apply poison) and it's debatable which one takes more energy. Plus, with AP you can spam two conditions at once:
Screaming shot = 7 degen on target.
Burning arrow = 10 degen on target.
It's a pretty good build for random or team arenas and for AvA as well, if you bring a run skill (Natural Slide? Dodge?). Signet of Malice is also great for any condition-based build. When you can't rely on support from your monk (like in RA or AvA), it'll keep you clean of conditions.
Oh and I'd use a superior marks, or maybe 2 majors.
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Dec 26, 2006, 03:41 AM // 03:41
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#3
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Ascalonian Squire
Join Date: Oct 2006
Location: London
Guild: GR - Grenths Rejects :D
Profession: R/
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I used to use that build a lot in AB's and it worked pretty great. Apply Poison + Burning arrow is easily one of my favourite ranger builds too.
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Dec 26, 2006, 04:20 AM // 04:20
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#5
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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needling shot has no place in that build. use savage shot instead to get 2 interupts. that way you can use burning arrow, screaming shot, and apply posion instead of relying on choking gas to do the interupting.
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Dec 26, 2006, 05:49 AM // 05:49
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#6
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Frost Gate Guardian
Join Date: Dec 2006
Profession: Mo/
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I don't really care for using Choking Gas as a primary means to interrupt. It has its uses, sure, but for general use and general interrupting, I just carry Distracting + Savage shot. If I'm in an area where interrupting casters is going to be key (PvE mind you) then pack Broad Head Arrow - then every attack becomes an instant interrupt on spells, and you can use another preparation (RTW or kindle for damage, Apply poison or Barbed arrows for degen).
It sort of feels like you're trying to do too much. You want to do heavy degen AND interrupt AND defend yourself.
For general PvE when I want to degen I run Barbed Arrows + Poison Arrow. That's -7 degen on every target I can hit for a low energy investment, easily spammable. Screaming Shot does nice damage but it's not as spammable as I'd like and I often find I'm not in earshot to get the conditional bleeding, which kinda defeats the purpose of the skill.
Burning Arrow is great damage and degen, but you can't spread it around like you can Poison Arrow.
And I do like Needling Shot, but keep in mind its innate damage is low, you need a +dmg prep to get the most out of it (RtW, Kindle, FW, a vamp string), otherwise you're tossing out a lot of energy for not a lot of damage.
But yeah, get down with Savage Shot. At first I didn't like it a lot because of the heavy energy cost and conditional damage on spells, but man, it recharges fast. Honestly that one skill can cover 90% of the interrupts you need to do, and Distracting is there to catch the ones you really need out of the way.
Interrupting is not necessarily about catching *every* skill, it's about catching the important skills.
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Dec 26, 2006, 08:38 AM // 08:38
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#7
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Desert Nomad
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-7degen (14dmg per sec) and the 26+dmg from screaming shot seems somewhat low. Shouldn't be too hard for the target to heal, especially since you only got Distracting shot.....if it misses, there's not much you can do if the target is above 50%hp. Trying to bring a target below 50%hp also might be abit hard without a constant dmg preparation (kindle, read the wind, etc). Randomly activating Choking gas doesn't seem like a good idea - If you're gonna use it when a target is below 50%hp, they'll take that opportunity to heal, run, or do somethin else. It can also be interrupted, or if the target sees you using an elite besides Practiced stance, they can just kite you untill they know the duration is over
If you're not using Practiced stance with choking gas, I think you're much better off using Concussion shot instead.
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Dec 27, 2006, 07:40 AM // 07:40
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#8
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Cathode_Reborn
If you're not using Practiced stance with choking gas, I think you're much better off using Concussion shot instead.
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qft. If you can't constantly maintain a prep, it's not a reliable enough choice to merit it's place in your skillbar.
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Dec 27, 2006, 07:53 AM // 07:53
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#9
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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drop poison arrow for burning arrow.
drop choking gas for apply poison.
drop needling shot for savage shot.
drop dryders/whatever for natural stride.
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Dec 27, 2006, 10:50 AM // 10:50
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#10
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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1st, get your Marksmanship to 16. You're playing an archer, who is underpowered,imo.
Second, apply poison+screaming+burning=serious degen and conditions that can only be removed slowly, and you reapply burning and poison on every BA that hits your target.
Choking Gas+Needling Shot is a nice thought, but like the other said, w/o Practiced Stance, it just isn't really worth it. Savage is always better to bring than distracting, but both on the bar makes you a "Real" interupter,imo.
As for natural stride;
[skill=big]Natural Stride[/skill]
Compared to;
[skill=big]Storm Chaser[/skill]
It's nice if you're monkless, but it just pails in comparison in the long run to skills like dodge or storm chaser unless you are a trapper who needs to move fast. I'll take 25% and 14-17 seconds over 8 seconds any day. I know that the recharge of NS makes it useful, and I understand that, but this is just my opinion. All either needs is to get a crippling hit, and both are useless, so it's up to what you want to use in the end.
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Dec 27, 2006, 11:25 AM // 11:25
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#11
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
Originally Posted by Thom Bangalter
drop poison arrow for burning arrow.
drop choking gas for apply poison.
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Erm Poison Arrow is not the best choice here indeed as the OP doesn't use a prep: Apply Poison would do the job, and you could have Burning Arrow as you elite. But he could also keep Poison Arrow and go with a prep (Kindle for ex) and possibly dual shot/forked arrows.
Quote:
Originally Posted by Thom Bangalter
drop needling shot for savage shot.
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Actually Needling Shot is an amazing skill. The OP already has an interrupt, A second one is not absolutely needed. Especially if he choose the 2nd option (Poison Arrow + a prep like Kindkle), it's pretty good.
Quote:
Originally Posted by Darkpower Alchemist
1st, get your Marksmanship to 16. You're playing an archer, who is underpowered,imo.
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I think the expertise is too high in this build, 9 is enough. If the OP choose to take Burning Arrow, yeah, 16 in marksmanship is fine. But otherwise, having a high WS may be justified.
Also, a rez is not always useless
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Dec 27, 2006, 03:34 PM // 15:34
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#12
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Jungle Guide
Join Date: Jul 2006
Location: The Land of Hyrule
Guild: [GoE]
Profession: W/
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What's the point in being faster? I haven't understood....
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Dec 27, 2006, 06:32 PM // 18:32
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#13
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Natural stride is hot because of the evasion primarily. about to get spiked? natural stride for near invulnerability.
I'd also rather have savage and distracting because distracting's recharge can be painful.
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Dec 27, 2006, 06:39 PM // 18:39
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#14
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Chrono Re delle Ere
What's the point in being faster? I haven't understood....
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Running skills allow you to get into position faster, which allows damage to be dealt sooner. Defensively, they allow you to escape from foes when you are under too much pressure. While running skills often benefit melee classes more in terms of positioning and attacking, rangers get a strong defensive benefit from them, especially since many also give evasion, such as Natural Stride which can assist in escaping pressure or as Thom mentioned, allow you to survive a spike.
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Dec 27, 2006, 06:58 PM // 18:58
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#15
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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i dont see whats so good about natural stride. it doesnt last long at all, only gives 50% chance to block and ends if you get hexed or enchanted. it just doesnt seem very useful to me.
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Dec 27, 2006, 11:32 PM // 23:32
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#16
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: Carebear Club [wuv]
Profession: R/
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Quote:
Originally Posted by Darkpower Alchemist
1st, get your Marksmanship to 16. You're playing an archer, who is underpowered,imo.
Second, apply poison+screaming+burning=serious degen and conditions that can only be removed slowly, and you reapply burning and poison on every BA that hits your target.
Choking Gas+Needling Shot is a nice thought, but like the other said, w/o Practiced Stance, it just isn't really worth it. Savage is always better to bring than distracting, but both on the bar makes you a "Real" interupter,imo.
As for natural stride;
[skill=big]Natural Stride[/skill]
Compared to;
[skill=big]Storm Chaser[/skill]
It's nice if you're monkless, but it just pails in comparison in the long run to skills like dodge or storm chaser unless you are a trapper who needs to move fast. I'll take 25% and 14-17 seconds over 8 seconds any day. I know that the recharge of NS makes it useful, and I understand that, but this is just my opinion. All either needs is to get a crippling hit, and both are useless, so it's up to what you want to use in the end.
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Natrual Stride > Storm Chaser.
End of Story.
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Dec 28, 2006, 03:18 AM // 03:18
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#17
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Dutch Masterr
i dont see whats so good about natural stride. it doesnt last long at all, only gives 50% chance to block and ends if you get hexed or enchanted. it just doesnt seem very useful to me.
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The duration is short, but it has the fastest recharge time of all running and evasive skills.
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Dec 28, 2006, 10:26 AM // 10:26
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#18
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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Quote:
Originally Posted by Program Ftw
Natrual Stride > Storm Chaser.
End of Story.
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Like I said in my previous post, It is MY choice to use SC over NS, since with a monk in your team, you WILL get hit with an enchantment. Also, take into account the fact that in Elona, as well as Cantha, their are mesmers in alot of places, as well as necros, so hexes come in abundance. Your run stance could end rather quickly.
By time, duration and recharge, NS has the upper hand, but the situations of its lasting effects makes for its downfall,imo. Aegis,Protective spirit, healing breeze, SoA,etc. are all enchantments used in the current climate of play, so NS has little chance to be totally useful unless you are monkless and running for your life...that is,until you hit a mesmer or a necro, which is quite common.
NS>SC in statistic potential, but what about practical application? Isn't it quite situational? I believe so, but that is just my opinion.
Last edited by Darkpower Alchemist; Dec 28, 2006 at 10:31 AM // 10:31..
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Dec 28, 2006, 03:14 PM // 15:14
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#19
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Forge Runner
Join Date: Nov 2005
Profession: R/
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One thing about NS that I think a lot of people overlook is that it only ends if you become enchanted/hexed. If you are already enchanted or hexed, then NS still does it's job. Personally, I've always seen the ability to have a higher speed running skill more advantageous than a longer lasting run skill with a slower speed. For this reason, before NS, I used Dodge most of the time.
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Dec 29, 2006, 08:38 AM // 08:38
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#20
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: R/
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If you ask me choking isn't useful unless you have practiced stance. I would have to agree the better combo for overall damage is apply poison and burning arrow. As for interrupts savage and distracting are more then enough. Just have to get good at timing your shots/hitting the key spells with your interrupts.
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